Artist Graeme Neil Reid and myself have told a Tale From The Black Museum, out this month in the Judge Dredd Megazine. Read an illuminating Q&A with Mr Reid and skip the stuff in which I waffle on about something or other
The Black Museum. Mega-City One’s museum of murder. Here in the grim rockcrete structure within the Grand Hall of Justice lurks a warehouse of homicide where everyday objects – a teddy bear, a greetings card, a wad of munce – all are touched by murder!
Tales From The Black Museum returns this month to the pages of the Judge Dredd Megazine (issue 315, out 13 Sept) with the story Slay It With Flowers, featuring art by Graeme Neil Reid and letters by Ellie De Ville.
Click on THIS section of my blogfolio for a little background information on the Black Museum series itself.
Slay It With Flowers actually counts as my first Dreddworld script and I hope fans will get a kick out of revisiting Father Earth, a fondly remembered villain who first appeared in 2000 AD in 1979. Fans may remember this mutant cult leader from Progs 122-125, when he and his legion of fanatical Cursed Earth followers stormed Mega-City One in an attempt to re-establish nature’s dominion. The leafy lawbreaker’s followers succeeded in blowing up one of the city‘s Power Towers, causing the streets to flood with molten lava. Judge Dredd actually failed to apprehend the villain, who met his demise by attempting to snog a man-eating plant while in a fit of messianic ecstacy. Comics rock.
Golden Graeme
Slay It With Flowers forms a sequel of sorts to the original four-part story written by John Wagner and drawn by two bona fide 2000 AD legends: Brian Bolland and Ron Smith. A tough act to follow, but my compadre Graeme Neil Reid is no slouch himself. His smooth, precise lines and expressive storytelling indicate an artist with a big future in comics ahead of him.
I recently caught up with Graeme and got him to answer a few questions in an attempt to liven up this blog post. Here’s his Q&A…
AW: Who the devil are you and what do you do for a living?
GNR: I'm an illustrator by profession, which still takes me by surprise when I tell people who ask. I‘m not used to saying it for one and it was a bit of a dream job for most of my working life. I used to work in marketing and design for many years, but I always hankered for a life of hardship. So, three or four years back, I made a decision to give full-time illustrating a go. I live in Scotland and I'm part of the Scottish art blog Scotch Corner.
AW: When I wrote in the script that the lead character produces a cigarette lighter, I recall you reminded me that smoking was actually forbidden in Mega-City One! Not even Tharg spotted that one! I take it you’re a teensy bit of a Dredd fan…? How long have you been reading the Prog?
GNR: Yes, I remember tutting out loud at such a basic Mega-lore mistake. :) I started reading 2000 AD in 1985 and consumed every Prog, Best Of, Mega-Special, Annual and Year Book I could find. It wasn't until I discovered 2000 AD that I became interested in art and storytelling. When I had my first (I won't say only) Dredd story published [The Natural, written by Gordon Rennie with pencils by Graeme, inks by Gary Erskine, colours by Chris Blythe and letters by Annie Parkhouse; Judge Dredd Megazine # 301], I wrote a rather long mini-history about my love for 2000 AD on my blog.
AW: The original Father Earth story was drawn by 2000 AD untouchables Brian Bolland and Ron Smith. A tough act to follow…? Was there any specific approach or practical technique that you employed in drawing this story?
GNR: One of the earliest 2000 AD Annuals I bought had a little section where they showed how Brian Bolland had created the opening page. So I had studied that in-depth long before I eventually read the story in a reprint, probably a Best Of 2000 AD. Yes, Bolland and Smith are hard acts to follow, but thankfully all I had to take from the original story was the flower from Father Earth, although I did try and add some references to the original story elsewhere. For instance, the first panel on page two has a park keeper in the style that Ron Smith drew in the original. He's got a big 'K' on his chest for 'keeper' no doubt. :) Other little things like that, although I did forget to do one 'nod of the head'. From that very first panel drawn by Bolland, we have the female trader holding up a gamma detector, so I was going to draw her into one of the laboratory scenes doing the same thing. So if we could all just imagine I'd remembered to do it that would be cool.
AW: Your work for this story is greyscaled. I imagine this is just as difficult as colouring a piece with a full palette...
GNR: It was Tharg who asked me to tone the work in greyscale, as per my previous story in 2000 AD [Prog 1713; Terror Tales: Menhir, written by Arthur Wyatt with letters by Simon Bowland]. I'd actually planned not to do it in that same way. The level of work I put into the greyscale is pretty much the same as if I'd just painted the work in colour. Lots of greyscaled strips are produced for 2000 AD and the Megazine and it's entirely up to the artist what level they take this too. Lee Carter has produced work that is essentially fully painted and then you go to the other level where Paul Marshall has inked and toned it with about two shades of grey very sparsely but still very effectively. If I do another greyscale strip for Tharg in the future I'd like to try a different approach. I'm very interested in texture and blocks of colour/grey and would like to experiment with that.
AW: What was your take on the characters and the world of Mega-City One?
GNR: I like to think that every citizen in Mega-City One has a story to tell, no matter how kooky or boring that may be. So it‘s nice to try and give everyone a sense of being, even if they're just standing about in the background. Mentioning Ron Smith again, I think he was a bit of a master for giving his supporting characters a look and life of their own. You can get carried away with trying to show the amazing technical advances that must have occurred and are part of everyday life in the city, but you still have to keep it grounded so that people know what‘s actually happening. I mean, we could all imagine that people have implants that scroll news, messages, time, weather, advertisements in their heads 24hrs a day, but unless that‘s what the story is actually about you have to rely on using real-life items like TV screens for news, people looking at watches for time, etc. Visual everyday clues that make sense.
AW: How would you approach the Dreddworld again were you given the chance to work on another Judge Dredd script?
GNR: With a big grin on my face! Seriously though, I figure you have to approach even dream jobs with the down-to-earth fact of a deadline. Always try harder and produce something you‘re happy with first and foremost. I like experimenting. Sometimes it‘s just a different technique that only I will spot, but it's an added bonus to try something new while drawing very iconic characters. I'd like to try a script that‘s ink only. No photoshop, etc. Old skool, as they say. :) But of course, I'd also like to show off my colour work, especially on a cover!
Graeme’s Garden
You can find out more about Graeme and his work by visiting his fancy website, where you can buy and commission artwork, explore his work outside of the Galaxy’s Greatest Comic and generally check out his latest daubings.
As mentioned before, Graeme also has a blog and is a member of the Scottish art collective, Scotch Corner, alongside Thomas Crielly, Gary Erskine, Simon Fraser, Andy Hepworth, Jon Hodgson and Alex Ronald. Graeme also – somehow – finds time to maintain a Twitter feed.
So that’s what Graeme’s been up to. As for me, I’ve just finished writing a one-shot for the Christmas edition of 2000 AD and am now back on another lengthy Prog project that needed finishing about a month ago.
And so, as Orson Welles would say, until next time, til we meet here in the Black Museum for another story, I remain, as always, obediently yours…
Tales From The Black Museum: Slay It With Flowers appears in the Judge Dredd Megazine # 315 (out now) and is available from all comic shops and selected newsagents. See 2000 AD’s official website for subscription and digital download details.
All images copyright Rebellion A/S